![]() Other offerings still might more fittingly be called miniscule games. A racing mini in which gamers must collect the most items while skidding through crowded streets is not nearly as entertaining as it might read on virtual paper. In still another, competitors must race to see who can throw more darts on a board most accurately. In another, gamers must watch the button patterns that an airplane makes in the sky and then repeat them on their controller - a play on Parappa the Rapper. In one mini-game, players must square off to see who can hit a baseball the farthest the most times. There are all sorts of minis to play in, including racing bouts, collection competitions, sports contests, shooting rivalries and more. Gamers must win in the mini-games to advance on the board, with the winner moving the farthest. The mini-game selection, some 30 in all, is a bit more compelling. It's boring, not fun, and gamers well versed in finer board videogames will likely find Pac-Man Fever more chore than entertainment. ![]() And what's worse is that players must even suffer through AI rolls and mini-games, twiddling their thumbs as the process runs its course. ![]() Meanwhile, the pace of the game is tediously slow, as characters seem to stroll leisurely across the board, even AI ones. But while the formula remains true, it's been done before and far better. It's possible, for instance, to steal the opposition's money, or to send foes backward five spaces, or to challenge them specifically for their tokens, and all of these deliver a lukewarm sense of accomplishment. Just like in Mario Party, gamers must move around the board, landing on squares and competing in different mini-games for move rights, or to inflict misfortune onto competitors, or to gain moneys to advance, and so on. The title seems to have the right formula for success. Computer AI or not, it's not fun and therefore there's really no point.įor those blessed with friendships, Pac-Man Fever is still only barely worth a bother. To try and play this game alone would be the entertainment equivalent of going through several rounds of board Monopoly with one's self. Mario Party was just barely qualified as a single-player experience and Pac-Man Fever, lacking much more, is even less so. Mini-Games offers just that.īefore we get into the basics of play, a warning: gamers without friends, turn back. Fever delivers the meat and potatoes of the adventure, serving up three different boards to play across in single or multiplayer modes. ![]() (One also wonders why the title is called Pac-Man Fever when there are clearly other brands involved.) Then it's off to play in one of two modes, Fever or Mini-Game. Given the number of Namco characters available, it's disappointing that there aren't more present in this game. Pac-Man, Heihachi, Tiger from Tekken, Astaroth from Soul Calibur and Reiko from Ridge Racer 4 - all of them super-deformed versions of their real selves. First players select a Namco mascot from a pint-sized list that includes Pac-Man, Ms. Gameplay Pac-Man Fever plays exactly like just about every other 3D board game on the market. Pac-Man, and a small variety of other characters from Namco games
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